Listen to window resizing:
Engine.on 'resize', -> surface.setContent 'dimensions:' + '<br>' + 'width : ' + window.innerWidth + 'px ' + '<br>' + 'height: ' + window.innerHeight + 'px'
Listen on click event on the entire screen:
Engine.on 'click', (event) -> surface.setContent 'click position:' + '<br>' + 'x :' + event.clientX + 'px ' + '<br>' + 'y :' + event.clientY + 'px'
Add an
EventHandler
on a Surface
:
eventHandler = new EventHandler() surface.pipe eventHandler eventHandler.on 'click', -> alert 'Click from the event handler'
Create a
Surface
with its true size (the exact size of its content):
surface = new Surface size: [true, true] content: 'Hello World' classes: ['red-bg']
View
is a widget container for Surface
. They can be attached to the RenderTree
and can handle events:
mainContext = Engine.createContext() view = new View() surface = new Surface size: [200, 200] content: 'Hello World' classes: ['red-bg'] properties: lineHeight: '200px' textAlign: 'center' surface.pipe view view._eventInput.on 'click', -> alert 'Primary Surface Clicked' view._add surface mainContext.add view
Fill a
ContainerSurface
with a ScrollView
containing 100 Surface
:
container = new ContainerSurface size: [400, 400] properties: overflow: "hidden" surfaces = [] scrollview = new Scrollview() for idx in [0...100] temp = new Surface size: [undefined, 50] content: "I am surface: " + (idx + 1) classes: ["red-bg"] properties: textAlign: "center" lineHeight: "50px" temp.pipe scrollview surfaces.push temp scrollview.sequenceFrom surfaces container.add scrollview mainContext .add new Modifier origin: [.5, .5] .add container
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